A mining tycoon sim where every watt counts. Start broke in a concrete unit with a flickering router and a second-hand laptop โ end up standing in a warehouse buried under more hardware than you can count.
Captured in-engine, in development. Everything here is subject to change โ the empire grows fast.
A tycoon loop with real trade-offs โ every card you buy is heat you have to deal with and power you have to pay for.
Browse the shop floor and pick cards off the shelf. Cheap and hot, or expensive and efficient โ the right buy depends on what your unit can actually handle.
Rigs pull watts and dump heat. Overload the room and you'll be watching your profit burn off as downtime instead of coins.
Every card added pushes your total hashrate up and your payout with it. Reinvest, scale, repeat โ the curve gets steep fast.
Outgrow the starter unit and take over bigger floors. New rooms mean new racks, new wiring and a whole new set of problems.
Hardware doesn't stay happy on its own. Maintain the fleet, swap the dead cards and keep the whole operation online while it grows.
Payouts move. Time your buys, time your upgrades, and decide when to cash out and when to keep everything running flat out.
The whole run, start to finish.
A cold concrete room, a router, a door and a laptop on a shelf. You've got just enough for one card and nothing else.
Plug it in, watch the first coins land. It's slow, it's loud, and it's yours.
Trips to the shop turn into hauls. Racks fill, the breaker starts complaining and the room gets a lot warmer.
Floors of hardware, wall-to-wall. At some point you stop counting cards and start counting rooms.
The Steam page goes live as soon as it's ready. Until then, development updates, early builds and playtest invites all land in the Discord first โ and the devlogs go up on YouTube.