We build games from the first line of code to the last pixel — worlds, systems, tools and everything that holds them together. One studio, no shortcuts, and no plans to stop.
Everything ShadowinxSTUDIO is building right now. Announcements, devlogs and playtest calls all go out on the Discord and the YouTube channel first.
Start with one dusty room, a laptop and a router. Buy your first GPU, plug it in, and turn a beat-up unit into a humming mining empire — expanding room by room, rack by rack, until the floor disappears under hardware.
See the game →Early design work on the next one. Nothing to show yet — when there is, it goes up on the Discord before anywhere else.
Everything under one roof — if a game needs a mechanic, a shader, a save system, a tool or a website to sit behind it, it gets built here rather than bolted on from somewhere else.
Unity and C# — gameplay systems, economy and progression, physics, shaders and UI. Designed, prototyped and iterated in-house until it actually feels good to play.
Levels that grow with the player — modular rooms, lighting passes, props and the kind of environmental storytelling that shows progress without a single line of dialogue.
Custom editor tooling, build pipelines and asset packaging — the unglamorous parts that make shipping a game possible instead of painful.
Game pages, devlogs and client websites — hand-written HTML, CSS and JavaScript with real backends behind them. No templates, no page builders.
ShadowinxSTUDIO is me. I'm mostly self-taught and I like owning the whole stack — if a project needs a game, a database, a tool and a site to put it on, I'd rather build all four than glue together someone else's.
Everything the studio ships is designed, coded and maintained by me, end to end. Outside of engine work I'm currently learning electronics repair — same instinct as the rest of it: take it apart, understand it, make it work again.
What gets reached for most.
Devlogs, early looks and playtest invites. Steam pages go up when they're ready — until then, the Discord and the YouTube channel are where everything lands first.