Independent Game Studio

SHADOWINXSTUDIO

Game Development. Forever.

We build games from the first line of code to the last pixel — worlds, systems, tools and everything that holds them together. One studio, no shortcuts, and no plans to stop.

Games in development ▶ YouTube 🎮 Steam Coming Soon Join the Discord
1Game in active development
Unity · C#Engine & language
In-houseCode, art & systems
ForeverHow long we're doing this

Games in development

Everything ShadowinxSTUDIO is building right now. Announcements, devlogs and playtest calls all go out on the Discord and the YouTube channel first.

01

Hashrate Empire Coming Soon

Start with one dusty room, a laptop and a router. Buy your first GPU, plug it in, and turn a beat-up unit into a humming mining empire — expanding room by room, rack by rack, until the floor disappears under hardware.

See the game →
02

Unannounced Project In concept

Early design work on the next one. Nothing to show yet — when there is, it goes up on the Discord before anywhere else.

What the studio does

Everything under one roof — if a game needs a mechanic, a shader, a save system, a tool or a website to sit behind it, it gets built here rather than bolted on from somewhere else.

🎮

Game Development

Unity and C# — gameplay systems, economy and progression, physics, shaders and UI. Designed, prototyped and iterated in-house until it actually feels good to play.

UnityC#GameplayShaders
🧱

Worlds & Environments

Levels that grow with the player — modular rooms, lighting passes, props and the kind of environmental storytelling that shows progress without a single line of dialogue.

Level designLightingProps
🛠️

Tools & Tech

Custom editor tooling, build pipelines and asset packaging — the unglamorous parts that make shipping a game possible instead of painful.

Editor toolsPythonPipelines
🌐

Web & Publishing

Game pages, devlogs and client websites — hand-written HTML, CSS and JavaScript with real backends behind them. No templates, no page builders.

HTML/CSS/JSFlaskPHP
Shadowinx

I'm Shadowinx.

Game Developer · App Developer · Web Developer

ShadowinxSTUDIO is me. I'm mostly self-taught and I like owning the whole stack — if a project needs a game, a database, a tool and a site to put it on, I'd rather build all four than glue together someone else's.

Everything the studio ships is designed, coded and maintained by me, end to end. Outside of engine work I'm currently learning electronics repair — same instinct as the rest of it: take it apart, understand it, make it work again.

The toolbox

What gets reached for most.

# Unity # C# # Python # JavaScript # HTML & CSS # PHP # Flask # SQLite # Git # Bash # Soldering iron

Follow the build

Devlogs, early looks and playtest invites. Steam pages go up when they're ready — until then, the Discord and the YouTube channel are where everything lands first.